A Midsummer Night’s Dream by William Shakespeare is a delightful comedy that weaves together the intersecting stories of four young lovers, a group of amateur actors, and a mischievous group of fairies.
Reading and Writing Workshop: Exploring Motifs in A Midsummer Night’s Dream and Shakespearean Comedy
Session 1: The Theme of Love and Its Complications
Primary Text:
Write a scene where two characters are caught in a comedic misunderstanding over love, using mistaken identity as a plot device.
Session 2: Magic, Mischief, and the Supernatural
Primary Text:
Craft a short story where a magical element (potion, spell, or spirit) disrupts the plans of characters, leading to humorous consequences.
Session 3: Disguise and Mistaken Identity
Primary Text:
Write a comedic monologue from the perspective of a character who has disguised themselves and is now stuck in an awkward situation because of it.
Session 4: The “Play Within a Play” Device
Primary Text:
Create your own short comedic play within a play that reflects or parodies the themes of the larger story.
Session 5: Resolution and Comic Reconciliation
Primary Text:
Write an alternate ending where the resolution doesn’t restore order smoothly, creating a comic twist on the typical Shakespearean happy ending.
Optional Enrichment Session: Foolishness and the Role of the Clown
Common Motif:
Write a dialogue between two fools from different plays, debating which of them is the wisest while engaging in wordplay.
Session 1: The Theme of Love and Its Complications
Primary Text:
- A Midsummer Night’s Dream (Acts I-II)
https://www.gutenberg.org/ebooks/1514
- Love triangles and unrequited love as comedic devices.
- Twelfth Night by William Shakespeare (focus on Acts I-II)
https://www.gutenberg.org/ebooks/1526
Write a scene where two characters are caught in a comedic misunderstanding over love, using mistaken identity as a plot device.
Session 2: Magic, Mischief, and the Supernatural
Primary Text:
- A Midsummer Night’s Dream (Acts II-III)
https://www.gutenberg.org/ebooks/1514
- The use of magic or supernatural forces to create comic confusion.
- The Tempest by William Shakespeare (focus on Acts I-II)
https://www.gutenberg.org/ebooks/2235
Craft a short story where a magical element (potion, spell, or spirit) disrupts the plans of characters, leading to humorous consequences.
Session 3: Disguise and Mistaken Identity
Primary Text:
- A Midsummer Night’s Dream (Acts III-IV)
https://www.gutenberg.org/ebooks/1514
- Characters using disguise to manipulate situations or escape predicaments.
- As You Like It by William Shakespeare (focus on Rosalind’s disguise)
https://www.gutenberg.org/ebooks/1523
Write a comedic monologue from the perspective of a character who has disguised themselves and is now stuck in an awkward situation because of it.
Session 4: The “Play Within a Play” Device
Primary Text:
- A Midsummer Night’s Dream (Act V)
https://www.gutenberg.org/ebooks/1514
- The meta-theatrical element of a play within a play to create humor and commentary.
- Love’s Labour’s Lost by William Shakespeare (focus on Act V)
https://www.gutenberg.org/ebooks/1540
Create your own short comedic play within a play that reflects or parodies the themes of the larger story.
Session 5: Resolution and Comic Reconciliation
Primary Text:
- A Midsummer Night’s Dream (Full play recap and analysis)
https://www.gutenberg.org/ebooks/1514
- Harmonious endings through weddings, forgiveness, and restored social order.
- Much Ado About Nothing by William Shakespeare (focus on Act V)
https://www.gutenberg.org/ebooks/1519
Write an alternate ending where the resolution doesn’t restore order smoothly, creating a comic twist on the typical Shakespearean happy ending.
Optional Enrichment Session: Foolishness and the Role of the Clown
Common Motif:
- The clown or fool as a source of wisdom and comic relief.
- Bottom in A Midsummer Night’s Dream
https://www.gutenberg.org/ebooks/1514 - Feste in Twelfth Night
https://www.gutenberg.org/ebooks/1526 - Touchstone in As You Like It
https://www.gutenberg.org/ebooks/1523
Write a dialogue between two fools from different plays, debating which of them is the wisest while engaging in wordplay.